Chapter 195: Chapter 193: Vice City!
Translator: 549690339
âSpeed Chaseâ as a typical action-packed movie, its plot can be said to be very simple.
It can even be summed up in one sentence â
A retired assassin avenges his killed little dog, eliminating a powerful gang with hundreds of members.
But there is no rule that a successful movie must be complex and diverse; being able to excel in a specific aspect can also lead to success!
And âSpeed Chaseâ has pushed the violent aesthetics of firearms to an extreme.
Itâs such a simple thing, but employees only watched the opening few minutes, and they looked at their boss Lincoln with puzzled expressions.
Itâs not their fault; the movie begins with the protagonistâs wife dying and the heart-breaking scene that follows.
Although the beginning of the âAssassinsâ Allianceâ shows that the protagonistâs girlfriend has cheated on him, at least she pretends to care.
Now, the new game doesnât even bother with pretense â it starts with the protagonistâs wife dying.
Does Lincoln have such deep resentment towards married people?
Even Randall blinked and glanced at Lincoln with a guilty conscience.
Lincoln was seriously watching the movie, completely unaware of his employeesâ thoughts.
As protagonist John Wick found warmth and healing from the little dog his wife left behind before her death, everyoneâs mood began to improve.
However, just as they started to breathe a sigh of relief, they saw a few gangsters sneak into the protagonistâs house at night to steal his car, knocking him out with a stick and killing the dog his wife left behind. Everyoneâs hearts clenched, feeling their blood pressure rise.
At the same time, they couldnât help but worry about their bossâs mental health againâŠ
Fortunately, the rest of the plot was normal, mainly focused on the protagonistâs relentless pursuit, killing any enemies that stood in his way!
The minor setbacks were just bumps in the road, as the story was basically smooth sailing, full of exhilarating action from start to end-
of course, the employees were excited, especially the male staff, who couldnât wait to finish the game and experience it firsthand.
And when Randall and Fred saw the âContinental Hotelâ and âAssassinâs Goldâ in the movie, their eyes lit up, instantly thinking of the Continental Hotel Lincoln had set up in âAssassinsâ Alliance.â
After players complete the main storyline of âAssassinsâ Alliance,â they log into the game again the next day and find a letter in front of them.
Opening the envelope, they see the invitation to the Continental Hotel and five
âAssassinâs Goldâ coins attached
As more and more players complete the main missions, the Continental Hotel and the Assassinâs Gold are gradually attracting their attention.
It turns out that the boss had already laid the groundwork unknowingly!
Without a doubt, when the new game is released, the Continental Hotel will become the important link between the two games.
Thinking about it, the two couldnât help but admire Lincoln.
After watching the movie, everyone remained silent for a moment.
However, the reason for their silence wasnât the same: Some were still immersed in the movieâs atmosphere, while others were doubting their life.
They were wondering just how much advancement their boss Lincolnâs technology had over the entire industry?
Letâs be honest, with the development tools they have, even if they developed several times more plugins, it would still take at least half a year to create a movie-level experience like the one Lincoln brought to the table, right?
And thatâs considering they all worked on it together!
But how long did it take Lincoln? A week? Or two weeks?
The more technically proficient the employees were, the more incredible they found it, and their awe for Lincolnâs technology deepened.
Lincoln didnât wait, and directly said, âI think everyone has noticed that our new game has many similarities to our previous game âAssassinsâ Allianceâ.â Everyone nodded in agreement.
âBut the differences are also very obvious. I believe everyone can notice it from the color tones of the game.â
âYes,â Fred nodded and continued, ââAssassinsâ Allianceâ has a warm tone, making it more positive and sunny overall. However, âSpeed Chaseâ, despite also being about killers and gunfights, has a cooler tone, making it more cold and solemn. The overall art style of the two games is very different.â
âThe combat mode is also different,â Randall interjected, ââAssassinsâ Allianceâ has a more fantastical combat style, while âSpeed Chaseâ is more realistic.â
âEven ifâŠâ Randall thought about his words, âEven if the protagonist dodges all bullets with just a few actions in a crowd, it might seem a bit absurd, but compared to the bullet time and arc shooting in âAssassinsâ Allianceâ, itâs still more realistic.â
After finishing, he added: âAt least it looks like it.â
âHahaha, I know itâs quite absurd,â Lincoln laughed without minding, âbut itâs okay, our pursuit is to make the fighting as exciting as possible, not as realistic as possible. After all, our goal is to make players happy, not to train soldiers.â
He did not further explain this issue, but instead began to talk about the gameâs production.
âLetâs not talk about combat for now; letâs start with the overall construction of the virtual world.â
âOne very big difference between âSpeed Chaseâ and âAssassinsâ Allianceâ is the time at which the story takes place: most of the plot of âAssassinsâ Allianceâ occurs in the bright daylight, whereas âSpeed Chaseâ, on the contrary, takes place mainly at night.â
âPlease note that this is not just a change in time. At daytime and nighttime, whether itâs the atmosphere of the environment, the shape and style of buildings, background music, weather variation, character temperament, combat mode, etc., everything becomes very different.â
âIt is very difficult to coordinate and integrate all of this.â
âTo help everyone unify their style, Iâll give you a few keywords to see if you can get any inspiration from them.â
Lincoln slowly shared his ideas about the gameâs style: âCity That Never Sleeps,
Vice City, Traveler in the Dark Night.â
After saying these three words, he stopped speaking and quietly looked at everyone.
Initially, everyone was a bit confused by Lincolnâs lengthy speech â they thought they had some insight, but at the same time, they were a bit confused.
But as soon as Lincoln uttered these three keywords, many people suddenly felt enlightened and inspired.
âSince the main story takes place at night, there must be eye-catching buildings and enough stores open at night,â Little Chun immediately thought of architectural styles.
âDaytime buildings can use different styles, colors, and decorations to show their individuality, but at night, these features easily blend into the darkness and are subconsciously overlooked by the players. To create an attractive architectural style, lighting becomes crucial. We must use a wide variety of light to make the buildings eye-catching and appealing.â
âThe stark contrast between ordinary daytime buildings and their glamorous nighttime appearance will surely impress players!â
âYes, we can also use quest line arrangements to guide players to notice these differences!â Randall immediately followed up, adding to Little Chunâs idea.
âNighttime businessesâŠâ Fred felt endless inspiration and even vaguely formed an outline of the City That Never Sleeps in his mind, âCasinos, bars, dance halls, night clubs, bathhouses, hotels, restaurants, parties, museums⊠â Lincoln nodded approvingly at Fred.
As Fred continued talking, he couldnât help but blurt out more ideas: âNight clubs! Gay bars! Red-light districts! Kabukicho! Strip clubsâŠâ He suddenly realized it was inappropriate and quickly stopped. fr(e)ewebn(o)vel
But the meeting room had already fallen silent..
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