Building a Gaming Empire From Scratch - C.483 - 466: Quality Explosion!

Building a Gaming Empire From Scratch

C.483 - 466: Quality Explosion!
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Chapter 483: Chapter 466: Quality Explosion!

Friday evening.

As for the real-time online number of players, ā€œSpeed Chaseā€ and ā€œParadiseā€ undoubtedly dominate.

However, in the player circle, the discussion around Flying Foxā€™s ā€œThe Last Momentā€ has become the center of the topic.

Reflected on live streaming platforms, Flying Foxā€™s ā€œThe Last Momentā€ has successfully occupied a significant share.

Whether itā€™s because of nostalgia or trying something new, many streamers who have the conditions to play VR games have chosen to broadcast ā€œThe Last Moment.ā€

Of course, most of the streamers have adopted the ā€œlaunch Mirage console, log into the virtual world, and play VR games in personal login spaceā€ as a live broadcasting method.

On Flying Foxā€™s side, Lance could even see through the backend that over 98% of their players were playing ā€œThe Last Momentā€ via Mirage.

This made Lance, who was previously excited about the increase in sales, couldnā€™t help but sigh with a wry smile.

At the same time, it completely solidified his own judgment: the hardware moat no longer exists, the userbase has completely jumped over the wall, and ā€œThe Last Momentā€ is the final glory.

Itā€™s time to start anew and thrive in the desperate situation!

Players donā€™t have such complicated emotions. Those who have the conditions play by themselves, and those who donā€™t watch streamers play. They are all driven by the game to return to the end of the war, to the distant strait.

ā€œWhen will this end?!ā€

ā€œItā€™s almost over. This war has been going on for too long. Not only are we tired, but they are too. Everyone is tired.ā€

ā€œBang! Bang! Bang!ā€

ā€œBoom!ā€

ā€œRapid gunfireā€¦ā€

ā€œSharpie! Go! Get out of here! The Fourth Brigade canā€™t all die here!!ā€

ā€œOld Fei, your letter.ā€

ā€œSigh, missiles can be electronically navigated, but we still rely on postmen to deliver mail.ā€

ā€œThereā€™s no choice. This hellish place has been bombed over and over again. Every month, it gets bombed a few rounds. If you donā€™t bomb, they do, and in the end, no one can avoid joining the fray. All facilities have been bombed clean! Not to mention, all the messy electromagnetic interference, sighā€¦ā€

ā€œWell, be content. Weā€™re still lucky. A while ago, several brigades of the Manjiaci Allied Forces were ambushed, and it seemed like the entire army was annihilated. In the end, it was us who discovered it first, and we still donā€™t know exactly what happened.ā€

ā€œWhy?! Why not pursue them?! Did our brothers die in vain?!ā€

ā€œThe war ā€¦ is coming to an end.ā€

ā€œBut itā€™s not over yet! We still have time! I know their position! Even if Iā€™m alone, I will avenge our brothers!ā€

Dual storyline mode.

On one side, the protagonist is a member of the Daxia Volunteer Team: ā€œOld Fei.ā€

The other protagonist is a revenge-fueled Manjiaci soldier: ā€œSharpie.ā€

The plotline of Old Feiā€™s side doesnā€™t have many combat scenes, but it showcases the extensive destruction that the war has caused to the areaā€” freeweɓnovēl.coɱ

Ruins everywhere, once thriving cities turned into scorched earth, displaced people struggling to survive.

Playing as ā€œOld Fei,ā€ players follow the Daxia Volunteer Team while also providing help to the suffering civilians of Manjiaci.

Protection, rescue, medical, supplies, and even education.

It comprehensively presents the unique societal state of struggling to survive under the war while striving to maintain life continuity.

Many details are meticulously portrayed, touching playersā€™ hearts and making them realize the horrors of war and the beauty of peace.

If we say that this storyline represents the ā€œliteraryā€ side of the game,

then the other line, featuring the tormented Manjiaci country soldier ā€œSharpie,ā€ who has been betrayed by his comrades, is the gameā€™s ā€œmartialā€ side.

The opening scene is the ambush, followed by a thrilling escape.

Then, after being refused help and even urged to ā€œgive up revenge,ā€ Sharpie embarks on a lone journey of vengeance.

After that, the game is filled with explosive combat.

Ambush, sneak attack, assassination, head-on assault, explosion, escape, going back and forthā€¦

One after another, almost all of Flying Foxā€™s resources are used to push sensory stimulation to the hardwareā€™s limit.

The gameā€™s pacing control is also very mature, with the two lines intertwined without any abrupt switching. The two lines are juxtaposed but never scattered.

ā€” Besides, itā€™s evident that Flying Fox has taken the playersā€™ physical strength into consideration by switching between ā€œliteraryā€ and ā€œmartialā€ aspects, allowing players to rest appropriately.

New novel š“¬hapters are published on ʒreewebɳovel.com.

On ā€œOld Feiā€™sā€ side, players learn little by little about the Manjiaci soldier ā€œSharpieā€™sā€ story through interacting with local residents.

Even the final task intertwined the two threads completely: ā€œOld Feiā€ received a mission to help an ally deliver a letter to the vengeful soldier.

It was a formal order from his superiors, requiring him to stop the pursuit immediately and return to the camp.

ā€œSharpieā€ had already gone too far alone, and Manjiaci Country could not find him in a short time. They had to seek help from the technologically advanced and well-equipped allied forces of the ruling nation.

The mission requirement for ā€œOld Feiā€ was: to find ā€œSharpieā€ before the time set in the ceasefire agreement, and deliver the order letter to his hand.

Otherwise, after the agreed ceasefire time, launching another attack might cause even more severe consequences!

So, two people and two threads officially intertwined.

Players could also experience ā€œOld Feiā€™sā€ perspective once again, retracing the path ā€œSharpieā€ had walked during his revenge pursuit.

They could also encounter different characters and branch storylines to gradually understand the extent of the damage caused by the ā€œtraitorā€ from another angle.

ā€”Not only ambushing and killing comrades-in-arms but also causing countless civiliansā€™ blood to be shed on this land.

Thanks to the convenience of the virtual world, players no longer had physical limitations when playing VR games. Everyone could play at once, and the game progressed rapidly.

Streamers were even more addicted to marathon live broadcasts.

They didnā€™t even need diapers!

When they wanted to eat or use the bathroom, they could simply snap their fingers or use a player-defined trigger word to remove the VR equipment and log out of the virtual world.

This was so much easier than the hassle of putting on and removing physical VR equipment when logging in or out of the game!

Unfortunately, the standard bearer of marathon live broadcasts, Yi, had sold his Flying Dragon 3rd generation VR device after completing the ā€œBlaze 3ā€ DLC and had no chance to participate in this excitementā€¦

At this moment, he could only watch other peopleā€™s live streams and participate in the void.

But whether they were players playing the game or watching the live stream, they increasingly felt that this was a ā€œmasterpieceā€!

Even if it couldnā€™t be called flawless, it was close!

On the RANK-Popular Game Rating, the proportion of full marks for ā€œThe Last Momentā€ was surprisingly high.

Lincoln, who stayed up playing games, felt the same way as the players.

His premonition when he first saw the trailer had been completely verified ā€“ as long as they didnā€™t go unfinished like NetDragonā€™s initial project.

When Lincoln finally caught up with ā€œSharpieā€ in the game, it was already late at night and only one hour remained before the agreed ceasefire time.

Lincoln controlled Old Fei, holding the order for Sharpie in his hand. As long as he delivered it, Sharpie would have to choose between obeying orders and defying them for revenge.

However, Flying Fox gave players another choice here: cooperate with Sharpie, break into enemy lines, and end the battle before the ceasefire!

Without a doubt, this option doubled the difficulty.

But Lincoln didnā€™t hesitate at all and immediately started the final battle ā€“ just like numerous players who reached this point.

After a tough battle and countless reloads, Lincoln, controlling Old Fei, finally helped Sharpie complete his revenge.

But success left them trapped in the enemyā€™s clutches.

The ending was a violent explosion.

Sharpie sacrificed himself to open a path for Old Fei to break out of the enemy camp.

But breaking out of the enemy camp did not mean they were safe ā€“ the enemies were already in pursuit, followed by a difficult escape sequence.

In the very end, the player was completely surrounded by enemies, with no escape possible.

Lincoln sighed, ā€œSighā€¦ Receiving a letter from home at the beginning, promising to return after the warā€¦ these are all dead flags!ā€

Lincoln was about to reload when, unexpectedly, all the enemies suddenly stopped attacking at one moment.

Under the moonlight, a worn-out officer stepped forward and told him-

ā€œGo home, the war is over.ā€

The ceasefire had arrived.

The war was over.

The game also ended.

Lincoln logged out of the game, and it was already morning on the next day.

He opened the RANK-Popoular Game Rating, and without hesitation, he gave it a perfect score.

The quality of this game was off the charts!!

It even made Lincoln involuntarily think of ā€œCity of Light,ā€ the silent film that Charlie Chaplin made during the death of silent films, which elevated him to the status of a legend.

In Lincolnā€™s opinion, Flying Foxā€™s ā€œThe Last Momentā€ was simply the ā€œCity of Lightā€ in the field of VR games.

A nearly perfect VR game born in an era when VR games were already dying.

How impressive! And howā€¦ unfortunate!

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